Six strangers awaken in a cornfield. They have a single-bullet gun, matches, a lantern, a knife, a compass, and a flask of water. As ominous sirens blare and traps appear everywhere, the party discovers it's in a cat-and-mouse game with an invisible evil, and survival rests on completing a cunning and deadly riddle.
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Six strangers awaken in a cornfield. They have a single-bullet gun, matches, a lantern, a knife, a compass, and a flask of water. As ominous sirens blare and traps appear everywhere, the party discovers it's in a cat-and-mouse game with an invisible evil, and survival rests on completing a cunning and deadly riddle.
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