After an EMP explosion renders a secure facility inoperable and disturbs the bio-electric signals in everyone's thoughts, a group of video game makers are trapped on the premises, and the halls become psychopathic battlegrounds. Making it through the wilderness is more than simply a game.
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After an EMP explosion renders a secure facility inoperable and disturbs the bio-electric signals in everyone's thoughts, a group of video game makers are trapped on the premises, and the halls become psychopathic battlegrounds. Making it through the wilderness is more than simply a game.
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